Hey guys!
Motanum here with another question for you. If for some reason you’ve been following me, you might know I am making a [F Zero like game in UE4][1]. Today I have a problem where the car will vibrate while accelerating. It kinda gets pushed to one or the other side when I am only holding the acceleration key.
What I’ve found in the debug vehicle menu is that the tireLongSlip is vibrating alot alternating from positive and negative values constantly. I am not sure if this is normal behaviour.
This is a picture when I just staretd the race.
http://puu.sh/b16yW/78ab5c24e7.jpg
And here is another picture after landing in a jump. While I am in the air, you can see it is back to zero in those moments.
http://puu.sh/b16DM/440980f5c7.jpg
So, what is the cause of this problem? Is it actually afecting my car’s behaviour and constant vibrations? Some settings that might be useful.
Tire Friction for all - 100
Front Tires
http://puu.sh/b16L9/aad791aed0.png
Rear Tires