Local Dedicated Server Guide Issue on 4.21
I followed the guide linked here, https://wiki.unrealengine.com/Dedicated_Server_Guide_(Windows_%26_Linux), and came across an issue of not being able to connect to my local port. The server executable runs but I believe the logs are incorrect. Instead of saying
If these logs are correct, then I'm still unable to connect when running the client program as the join messages do not show up on the logs either. I also ran Update: I had some code in my gamemode.cpp file for implementing amazon gamelift when I was trying to just test localhost. Therefore, the logs above were correct but it was stuck waiting on an amazon gamelift program to run before running on port 7777. So I removed this code and rebuilt but now I'm getting this error,
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It's been a while since I've asked this question, but I eventually added some files to the folder where my server executable was located to help me debug my issue further. Basically, I took all the server files (not just the executable) from my Binaries/Win64 folder and copy and pasted them to the same folder where I copy and pasted my server executable to when I built the project. In my case it was the WindowsNoEditor/{NameOfProject}/Binaries/Win64 folder. Now when I run the server and it crashes, I get a more descriptive reason in the logs as to what caused it to crash. In my case, it was that I did not check whether or not
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