Tablet 360 view - movement extremely jittery
Dear UE folks,
I am having an issue with creating a tablet 360 view, where the tablet view moves in accordance with how the tablet is moved in reality. So far, I have managed to get it in principle to work with the following blueprint but with significant issue.
The movement is extremely jittery, even when the tablet is lying still on the table. I think it is because the 'Get Input Motion State' is multiplied so much (to match movement of the tablet in reality), that even minor movement when placed on the table causes the jitter.
Help is much appreciated, I am sure there is better way to do this than the blueprint I am using below:
asked Jan 22 '19 at 01:58 PM in Blueprint Scripting
Solution at the bottom of this thread; peculiarly FirstPersonShooter smooths the camera movement greatly.
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