Best Way to Source Control large Unreal project

Hi guys ,
Iam a small time developer working on large open world game , Now i have got into a bottleneck , where i need to source control the whole project but i have no idea which one i should use .
i know git but that has 2gb limitation , But the project size is around 5 gb , and it is going to be more .

i have been trying to find it on web ,but no luck .
Any help would be appreciated .
Thanks.

I personally use Git + Git LFS on GitLab.com (Repo limit is 10GB) with no problems.
Other sites may have lower (or higher) limits.
The size of your project may be 5GB but you don’t want your temporary files and binaries to be source controlled. My project folder has 45GB but my remote repo only is 5GB big (because I only track Code, Blueprints and Maps).

But it’s probably the best if you try different SC (Perforce, …) services to find out what fits your needs best.
If you use Git for other projects it’s maybe the best to have a continuous workflow

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