Question:
- why is the editor crashing when I open a sprite asset?
Facts:
- I am running on Manjaro (All packages are up to date)
- I am using QT Creator (Configuring according to Epic’s Documentation)
- My Project was created as a C++ Basic code template with no starter content (I am following the Epic Tanks vs Zombies Tutorial)
- I can open texture assets fine.
- I Included my sprite sheet asset (Edited version of assets from here: [Kenney Assets][1] )
- I edited the Project.Build.cs to include Paper2D Module (I am aware that QT Creator doesnt support C#, so I compiled in the Unreal editor as well)
- See Attached: Logs
Call Stack:
- ibnvidia-glcore.so.415.25!UnknownFunction(0x11c8a56)
libUE4Editor-VulkanRHI.so!FVulkanCommandListContext::RHIDrawPrimitive(unsigned int, unsigned int, unsigned int, unsigned int) [/home/brian/development/ue4/UnrealEngine/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommands.cpp:779]
libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/brian/development/ue4/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:330]
libUE4Editor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) [/home/brian/development/ue4/UnrealEngine/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:383]
libUE4Editor-RHI.so!TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) [/home/brian/development/ue4/UnrealEngine/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:829]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/brian/development/ue4/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:678]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/brian/development/ue4/UnrealEngine/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:574]
libUE4Editor-RenderCore.so!FRHIThread::Run() [/home/brian/development/ue4/UnrealEngine/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:281]
libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/home/brian/development/ue4/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/brian/development/ue4/UnrealEngine/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:177]
libpthread.so.0!UnknownFunction(0x7a9c)
libc.so.6!clone(+0x42)
ErrorMessage:
- SIGSEGV: invalid attempt to read memory at address 0x0000000000000060