Getting HUD to show ammo i have left.

Hello. Trying to learn a new trick now that i’m getting inside the HUD. So i created a simple scene where i can shoot dices when pressing right mouse button. I created a variable called “number of dices”. In MyCharacter construction i set it to be five.

In the graph i added that if you press the right mouse button it will minus 1 and prints it to log. That works. Now that i have created the HUD i would like to get it to show current dices count. I must say, i don’t really know where to start. I can’t get variables from Mycharacter to show in hud. This is what i got in MyCharacter

And this is what i have HUD for now.

So i need to get the number of dices to show inside HUD. What would be the best way? Should i use interfaces? If so, then how? I have a little experience of them.

just create a text and bind it to ur variable. use the ue4 documentation for help