BlueprintCallable function can't have return value?
i just googled about it and i am a bit confused. so i hope someone makes it clearly.
i made a getter function that returns a struct that i made.
so i googled about it and i find that when your c++ code get in to the blueprint, unreal check whether function has reference in input and make it as 'Output pin' instead of the return value of function.
So, is BlueprintCallable function can't have any return value except void?
asked Jan 23 '19 at 10:35 AM in C++ Programming
The return value will be passed through the output pin, so
answered Jan 23 '19 at 10:55 AM
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