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Sequence name c++

Hey all,

Am i doing something wrong or is this a bug, i'm trying to set the name of the animation sequences through c++. I can successfully set the sequence name when calling the sequence recorder. But it is only passing the name to the whole sequence and not the individual asset animation sequences.

So basically if i record 3 actors through c++, it names the sequence with all of them correctly ... but each individual actors recorded animation, gets the name from the 'sequence name' variable in the sequence recorder window. See specified code below :

SequenceRecorder.StartRecording(ActorsToRecord, Path, ShotTakename);

Am i missing something to also name the individual assets? or should this be doing it?


Product Version: UE 4.21
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asked Jan 23 '19 at 10:53 AM in C++ Programming

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1 answer: sort voted first

fixed thanks.

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answered Feb 05 '19 at 03:44 PM

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