FBX static mesh has incorrect uv in UE4

Hello, i’ve got a problem with static fbx. Textures on model looks slightly distorted or shifted. Looks like something wrong with UV (use precision UV is enabled)

We’d need more info.

What does your material look like? What textures do you have applied onto the mesh? How did you create those textures? Post your UVs.

Hi, all textures baked in Substance Painter. Exported with UE preset. I’m using simple shader with color and normal map only.

I checked model in Marmoset, Substance Painter and 3ds max - everything looks good.