HDY enable collision in a particle system? Only emitter collides, not the particles
I have a simple 2D game and I've created a particle system under the form of a beam. Now that beam is basically a laser. The emitter source is a simple cube for now and so is the target. I have set a 'delay' before the 'enable emitter' node so that the laser beam appears when I need it to.
My problem is that I cannot for the life of me figure out how to make the actual beam 'particle' detect a collision with any of my characters. The emitter itself or the target (both cubes) do detect the collision, but the particle effect, the laser beam itself does not detect any. I have fiddled with the collision presets - tried dynamic, pawn, vehicle etc. but none worked. Is it necessary that the beam itself should be a mesh first of all? that would undoubtedly detect a collision just as any other object. Thank you!
asked Jan 23 '19 at 04:03 PM in Blueprint Scripting
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