How to toggle animation ?
I just update my project from 4.18 to 4.21 and I notice that the method "Override Animation Data" no longer works as previously. I'm trying to flip flop an animation (played forward the first time and played in reverse the second, using negative play rate) but the second animation is nerver played.
Is there a better way to do it ? Or a different behaviour than the 4.18 ?
Thanks in advance
Yes ! Thank you the_batch ! Indeed, it was the Play Animation, Set Play Rate, and Set Position nodes combination that make it works. My mistake was to don't understand which animation is gonna be played. I had to set the Animation mode of the mesh to Animation Asset and pick up the Anim to Play. I was too much focus on the BP logic...
So, here is the solution for those, like me, who search obstinately the solution in the blueprint :
But I still don't understand why my BP worked in 4.18 and no longer in 4.21.
answered Jan 24 '19 at 08:58 AM
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