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Store gameplay data?

Hi, I am trying to store the coordinates of characters at different intervals in some sort of data source. Which I can export as a csv file then. What is the best approach to do so in C++?

Product Version: UE 4.20
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asked Jan 23 '19 at 06:40 PM in C++ Programming

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In generally, you might store properties using these classes;

1 - Save Game Object

2 - Game Instance

1 - Save Game Object

This class just save/load object that you can write/read some data members on your specified USaveGame class. For more information you might read docs: Saving Your Game with C++

2 - Game Instance

Roughly speaking, the game instance is a singleton class that persistent data between levels and execution of a program. This class runs when the game started and will be persistent in the memory until game is closed.

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answered Jan 23 '19 at 10:24 PM

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