Tesselation not work

When I use the displacement, the edges of the body disappear. And when I use the crack free displacement It’s only work in the preview, and it doesn’t appear on geometry mesh. The question is, How can I make the material appear on the geometry mesh?

crack free displacement off

266209-bandicam-2019-01-22-22-59-00-427.jpg

crack free displacement on but it doesn’t appear on the geometry mesh

266210-bandicam-2019-01-22-23-00-25-711.jpg

266211-bandicam-2019-01-22-23-14-18-644.jpg

and it doesn’t appear on the imported mesh

Have you figured out why this is happening yet? I have the same issue

I have the same problem!

In saying “the edges of the body disappear”, are you referring to the metallic looking edges of the preview cube w/ material applied? I see it appears that the Crack Free Displacement Off version has metallic looking edges, while the Crack Free On version doesn’t. Otherwise, where’s the edges that are disappearing in the screenshots?

Sometimes it takes a bit for the material to render fully on the mesh in the viewport in the actual level. If it’s not that, it could be waiting for the light build to be applied and to compile the shaders. I think there’s a Recompile action somewhere in the viewport, but don’t remember where.