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Can someone please give me a simple set of instructions for unlocking the Ovodus Button?

I have read the discussion posted here but I'm havign trouble, anyone who knows about the ovodus button, I could really use your help!! https://forums.unrealengine.com/community/community-content-tools-and-tutorials/96724-free-custom-shaped-buttons-custom-hit-box-for-any-button

And I have seen the russian dudes video and followed his directions by creating an image with an alpha channel and then importing it as a .png, then I set all of the textures settings according to his video (NoMipMaps, ect)

But the video doesnt really go over how he unlocked the Ovodus Button, and I dont quite understand the instructions from the original discussion.

"To make it work - just copy 2 sources files (or folder with em) into your project's source folder." 1) I dont know what source files are, is he reffering to the textures I imported? 2) What is my source folder?

"Check #include "YourProjectName.h" in cpp file and two occurences of YOURPROJECTNAME_API in header file." 1) Brain.exe has stopped functioning......I actually do not understand a single thing he says right here.

Again, anyone with knowledge of the Ovodus Button, I would really appreciate your expertise!

Product Version: UE 4.19
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asked Jan 23 '19 at 07:00 PM in Blueprint Scripting

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The Source Folder holds your C++ Code ( somefile.cpp and somefile.h). If you created a Blueprint only project, you have to rightclick in your content folder and click new C++ class (parent none) to see/generate that folder.alt text alt text

That should create that class in your source folder and open Visual Studio (Given that you have Visual Studio installed). On the right in the solution explorer you will be able to see the source folder of your game. alt text Thats where you will have to put/create your Ovodus source files (in the sub directory "yourprojectname"). Which are probably in that zip. alt text Then just follow his instructions. (The Header File is the corresponding .h file of a .cpp file)

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Hope this helps.

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answered Jan 23 '19 at 09:14 PM

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Thanks for your help!

I will give this a whirl once I can get my project to open again lol. Its giving me an error message after downloading VS2017 and creating the new C++ Class. Keeps telling me that its unable to build and to try rebuilding from source manually..

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answered Jan 23 '19 at 09:40 PM

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avatar image procrastech Jan 23 '19 at 10:06 PM

https://docs.unrealengine.com/en-US/Programming/Development/VisualStudioSetup Have you installed VS correctly?

Also, please dont post answers on your own question. Use the comment function for that.

Good Luck

avatar image AXlOM Jan 24 '19 at 03:46 AM

Thanks for your help, I finally compiled after changing the _API names n such, getting this error message though

..."Unable to start program C:/....." "The system cannot find the file specified"

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avatar image procrastech Jan 24 '19 at 04:20 AM

Havent seen that before. Maybe this thread has the answer.

avatar image AXlOM Jan 24 '19 at 05:04 AM

Well while that thread was able to get rid of the error for me by switching from HT5L platform to Win64, I'm now facing a new problem haha. Now that its compiling im getting 25 errors....Which sucks because now im boned haha.

Were you able to compile and run it on your end? Did you ever get the Odovus Button?

avatar image procrastech Jan 24 '19 at 05:28 AM

I did not try yet. But i guess that plugin was for an older engine version. I will try once i have time, i want that button too :) i'll keep you updated

avatar image AXlOM Jan 24 '19 at 05:35 AM

Thanks m8 I'll keep you updated too!

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