And I have seen the russian dudes video and followed his directions by creating an image with an alpha channel and then importing it as a .png, then I set all of the textures settings according to his video (NoMipMaps, ect)
But the video doesnt really go over how he unlocked the Ovodus Button, and I dont quite understand the instructions from the original discussion.
“To make it work - just copy 2 sources files (or folder with em) into your project’s source folder.”
I dont know what source files are, is he reffering to the textures I imported?
What is my source folder?
“Check #include “YourProjectName.h” in cpp file and two occurences of YOURPROJECTNAME_API in header file.”
Brain.exe has stopped functioning…I actually do not understand a single thing he says right here.
Again, anyone with knowledge of the Ovodus Button, I would really appreciate your expertise!
The Source Folder holds your [C++][1] Code ( somefile.cpp and somefile.h).
If you created a Blueprint only project, you have to rightclick in your content folder and click new C++ class (parent none) to see/generate that folder.
That should create that class in your source folder and open Visual Studio (Given that you have Visual Studio installed).
On the right in the solution explorer you will be able to see the source folder of your game.
I will give this a whirl once I can get my project to open again lol. Its giving me an error message after downloading VS2017 and creating the new C++ Class. Keeps telling me that its unable to build and to try rebuilding from source manually…
Well while that thread was able to get rid of the error for me by switching from HT5L platform to Win64, I’m now facing a new problem haha. Now that its compiling im getting 25 errors…Which sucks because now im boned haha.
Were you able to compile and run it on your end? Did you ever get the Odovus Button?