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How to spawn an actor considering the forward vector

I'm currently working on a Card game. I can spawn my cards considering the position of my "hand" but the issue is that it always keeps the same direction. I would need the card to face the Forward vector of my "hand" to be able to place the different players on different locations.

Thanks for any help :)

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Product Version: UE 4.21
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asked Jan 23 '19 at 08:49 PM in Blueprint Scripting

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Get the actor forward vector from hands? or get the actor forward vector based on hands rotation? :) Im not sure understand properly, but i assume you want 4 players in 4 different side of the table like how we sit at a real table.. If this is the case actors should be rotated and his forward vector and right vector is close enough to know from where to where you need spawn those cards :)

Here is some explanation about direction vectors:



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answered Jan 24 '19 at 07:42 AM

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