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Swarm: Remote Agents not Building Light

We have a dedicated server to build light and the Swarm Agent configuration is pass down to others PC via Perforce, so anyone can just run the Swarm Agent and connect to the coordinator. We recently updated to 4.21 and this setup stopped working, as it was looking for the following files; AutoReporter.exe AutorReporter.exe.Config AutorReporter.XmlSerializers.dll

I was able to find these files but from a previous build 4.19, as the files were not being built when compiling the project. My question is, - How do I build AutoReporter.exe or where can I download it?

Below, excerpt from the Swam Agent log.

3:52:15 PM: [Connect] Remote agent interface object obtained for PC at 10.2.17.12 3:52:16 PM: [Connect] Trying to open a remote connection to BUILD-01 at 10.2.17.13 3:52:16 PM: [Connect] Remote agent interface object obtained for BUILD-01 at 10.2.17.13 3:52:16 PM: [BeginMonitoring] Starting monitoring for BUILD-01 3:52:16 PM: [Connect] Successfully opened a remote connection with BUILD-01 3:52:16 PM: [SignalConnectionDropped] Connection dropped for BUILD-01 3:52:16 PM: [EndJobSpecification] Tried to begin the job on a valid remote connection, but failed 3:52:16 PM: [CloseConnection] Closing connection 23DB9012 using handle 23DB9012 3:52:16 PM: [CloseConnection] Connection confirmed for disconnection 23DB9012 3:52:16 PM: [CloseConnection] Closing bi-directional remote connection (23DB9012) 3:52:16 PM: [CloseConnection] Bi-directional remote connection closed (23DB9012) 3:52:16 PM: [CloseConnection] Connection disconnected 23DB9012 3:52:16 PM: [RemoteInterfaceMonitorThreadProc] Monitor thread exiting BUILD-01 ... 3:52:16 PM: [BeginMonitoring] Monitoring ended for BUILD-01 3:52:16 PM: [PushChannel] Pushing the channel ../Win64/UnrealLightmass.pdb has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../Win64/UnrealLightmass.pdb has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../Win64/UnrealLightmass.pdb has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../Win64/UnrealLightmass.pdb has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../Win64/UnrealLightmass.pdb has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.exe has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.exe has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.exe has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.exe has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.exe has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.exe.config has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.exe.config has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.exe.config has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.exe.config has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.exe.config has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.XmlSerializers.dll has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.XmlSerializers.dll has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.XmlSerializers.dll has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.XmlSerializers.dll has failed! 3:52:16 PM: [PushChannel] Pushing the channel ../DotNET/AutoReporter.XmlSerializers.dll has failed

Product Version: UE 4.21
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asked Jan 23 '19 at 11:01 PM in Rendering

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arnie-defiant
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