What is the Blueprint behavoir of bind and hidden items?
I have implemented a fairly intensive function that loops through and sums up all the values of a 1000 value array, and binds that value to text in the menu. I am concerned that this may be adding lag to the game, though it still runs fine on the development computer. My questions are:
As long as hidden objects don't execute their code, it probably shouldn't lag out the game.
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