How to preserve data for each player when respawning?
I'm trying to make a multiplayer game with two teams, and I want to create a respawn system, but the team number is randomly assigned to the player at the beginning of the game. The only way I know to restart a player is to call
asked Jan 24 '19 at 12:05 AM in C++ Programming
Use the PlayerState. And make sure you call the server to update the the PlayerState values to replicate it to the clients.
answered Jan 24 '19 at 03:13 AM
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