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How to preserve data for each player when respawning?

I'm trying to make a multiplayer game with two teams, and I want to create a respawn system, but the team number is randomly assigned to the player at the beginning of the game. The only way I know to restart a player is to call RestartPlayer(AController* NewPlayer) in the gamemode, but that resets the team. I've also tried to make a player controller class to store it, but I can't figure out how to cast to the controller, so... What should I do?

Product Version: UE 4.21
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asked Jan 24 '19 at 12:05 AM in C++ Programming

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Use the PlayerState. And make sure you call the server to update the the PlayerState values to replicate it to the clients.

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answered Jan 24 '19 at 03:13 AM

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avatar image Void_Gabe Jan 24 '19 at 09:09 PM

That worked! Thanks for the advice!

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