Mesh Emitter not working when playing?

Hello,

I have created a mesh emitter and I’m trying to have it delayed and start playing in my scene 30 seconds in.
Once I input the number of seconds I want the emitter to delay under the DELAY tab, I save it and restart level.
I see the outcome on the view port, but once I play it on my VR headset. I do not see any of my mesh emitter. Here is a screenshot of what I’m currently working on.

Is this a bug issue?

I also tried to delete the “LIFETIME” module to see if the mesh emitter would work on the VR Headset would work.

Many Thanks!
-Albert

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks