Forward Vector Becomes Offset When Player Is Rotated
Hello! I have a problem!
I'm making a 3rd person platforming game, and my game includes rotating platforms. When the player stands on them and rotates, controls get messed up. For example, if the player gets rotated 180 degrees, the controls are reversed, forward goes backward and etc.
I 'fixed' this by on tick rotating player movement to face the camera, however, everything in my player has its forward vector distorted. So, again, if the player is rotated 180 degrees, the forward vector now points 180 degrees in the wrong direction.
Is there any way to have controls AND forward axis remain consistent when rotating a player?
asked Jan 24 '19 at 01:04 AM in Blueprint Scripting
Problem was solved by setting up movement like this:
answered Jan 24 '19 at 01:56 AM
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