Hi, I have just noticed that SceneDepth node for post process material doesn’t work for Android build after migrating to 4.21. It does work on mobile previewer but not on my phone.
I have noticed many of the post process input have been moved to Vulkan. I’ve made a Vulkan mobile build and it worked as intended, without any inverted viewport nor artifacts. But it introduced a lot of expensive overhead. I might have to look into the profiler for more detail. I’ll mark this as resolved for now.