Complex character collision bouncing.
Cant find a way hot to implement something like this in UE4. I had a system in my old engine that was based on this behavior, and I'm trying to recreate it. I'm thinking about motors. But not sure how and what can be added to character collision mesh.
With blueprint or with c++. I'm down to any ideas and solutions.
asked Jan 24 '19 at 01:09 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here