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How to disable simultaneous touch

Hello! I've got several widgets with DragAndDrop and Touch logics in them, everything works fine, but with simultaneous touch you can drag 2 widgets in one time, which should not be allowed in my game. I've tried to disable widgets and touch events after first touch, but as I can understand from printing logs - second touch fires before any of disable nodes executed. Maybe there is some easy ways like to forbid using second finger at all or am I doing everything wrong? Anyway - thanks in advance!

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Product Version: UE 4.19
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asked Jan 24 '19 at 03:26 PM in Blueprint Scripting

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upd: It turned out that 'Enable Touch Events' flag in Player Controller doesn't disables touch, but only Touch Events.

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answered Jan 28 '19 at 07:35 AM

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