How to have less bend when looking down with first person character?

When i look down it almost looks like he’s touching the ground and no clipping through the walls, How can i fix that?

I’m sorry, but: what? Try to rephrase your question in a more technical manner please. And feel free to use punctuation.

When i look down it almost looks like he’s touching the ground and no clipping through the walls

Open the player blueprint and position/adjust the camera that is parented to the character to your liking. Adjust save play, adjust save play. Why would you want the camera to clip through walls? That is never a good thing.

I want the camera not to clip through walls