Endless Runner (based on Temple Run) turning corners 3 lane

Hello so I’m new to Unreal Engine and this is the first game that I will be making for our capstone project. I have followed the tutorial series of Unreal Engine and Virtus Learning combined because I want the game to have the mechanics of Temple Run’s turning and player movement (3 lanes) but with a cartoony Subway Surfers graphics.

The problem I have is that every time the player reaches a corner, it rotates to the desired rotation, but after that, the player seems to be respawned at the same corner and doesn’t continue to run, which makes it fall due to the delay being reached to destroy the older tiles and spawn new ones.

feel free to ask for any other info, I do appreciate the help!

Thanks in advance!

Did you ever find a solution to this problem I have the same one and I cant rap my head around why this is happening.

I’m so sorry if I replied this late, but if you are still into it, I really can’t figure it out. So my workaround was this, I noticed why Temple Run and Subway Surfers does have indeed different ways on changing lane/turning corners, one have the other doesn’t. So I just sticked to having 3 changing lanes, and a straight tiles without turning corners.

There seems to be an incompatibility with the tutorials they have on youtube that when you combine the, they wouldn’t work.

The Best Thing Is Use Unreal Spline System , This Will Completely Fix The Issue