Maya character skeleton export errors
Hey guys, I was hoping you could help me out on a problem we're having for exporting our characters animations into UE4. For some reason when I first exported the animations they all worked fine but once I made a correction and tried to re export them a SKIN DEFINITION error appears for most of my character's mesh and when I put this into UE4 the character does not appear. PLEASE HELP!! I'm using the classic exporting workflow. Selecting all joint hierarchy, baking the animations. Once this is done I select the root and all the character's mesh and I export selected. This is when the error occurs but makes no sense.
asked Jan 24 '19 at 04:22 PM in Everything Else
Juan Andres Herrera
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