Python scripting - call from Blutility

Hello,
we’re using UE4.21 studio with the Python Editor Script plugin.
We developed some useful python scripts for our artists for various editor operations, and we would like to use them by calling them from a blutility, in order to simply click a button to launch them.

Is there any way to do this?

Thanks,
Riccardo.

I couldn’t. Execute Python Script and Execute Python String notes both fail, giving “No module named “unreal””

If you make a ‘Execute Console Command’ action, you can execute your python module via the ‘py’ console command:

"py import myModule; myModule.myFunction()"