Hey, i’m currently trying to figure out how to use Soulcity’s materials, big problem, the materials seem to include multiple textures into one ( Ex: MI_Slums_Concrete ), of course, when applying the material to a brush/mesh, it does this
But when i’m looking around soulcity’s Slum level, the texture seem to be placed wherever the maker wanted them to be
I don’t really know how to do this or why the texture wraps like this, so i’m looking for tips or direction on how to make assets and materials work like this.
Sorry if i can’t be any clearer, i do not know the proper terms or tool names.
Thank you.