My AI goes into T pose after attack animation

I have been using UE4 since 4.3 but this is the first time I have done anything with AI or animation. I downloaded The Paragon Sparrow Character and an using her as a placeholder until I can get all of the animations worked out.
When playing, she sees the player and goes to 500 units away from the player then is told to attack from the Behavior tree (Play animation) and immediately after the attack animation she seems to go into T pose then plays the attack animation again. She continues to attack then t pose until the player is dead or out of site. Is there something I am missing that needs to be done to keep this from happening?
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I’m pretty sure I have a similar issue like this. Still trying to figure out a fix.

I’m currently using 4.21.

I hope you find a fix as well haha.

Having the same issue re: Paragon character (Aurora) AI T-posing after attacks. Any fixes discovered??