How to approach making an infinite opaque cloud layer? (materials question)
I would love some input on how to make a cloud layer that is below the player. I just want to do something like in the jpg. The image is from a mobile game it's clearly not fancy, no particle effects, translucency or volumetric fog. Has anyone seen a material set up that you could point me to. Its an opaque fog or cloud sheet with a little bit if movement or offset built in. Any thoughts on where to look?
asked Jan 25 '19 at 01:54 AM in Using UE4
answered Jan 26 '19 at 10:14 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here