Embedded variables and functions in blueprint animation

I’m C++ developer. Our designer wanna use own variables and call functions in blueprint animation. How I can help him? I mean what parent of new C++ class for this one?

UAnimInstance class is what you are looking for.

Here is a very nice guide Rama made in the wiki: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

A lot of thanks!