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How do I make camera from Tekken or DOA

Hello I was wandering how do you make camera move like in Tekken, DOA, Soulcalibur or any kind of 3D fighting game with a sideview? I'm new to blueprint scripting, but I kinda know how to make it for 2.5D fighting game camera. But I dunno how to translate it to the 3D sideview camera like Tekken or DOA. If you have any advice please share. If possible can you show Blueprint guide for it. Thank you in advance.

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asked Jan 25 '19 at 07:03 AM in Blueprint Scripting

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  1. (optional) Remove/don't add camera on your Character/Pawn blueprints

  2. Create a separate Camera actor

  3. Use your PlayerController's SetViewTarget node to use your separate Camera actor

  4. Re-align your Camera and Characters to look like a Fighting Game

Then just add logic inside your Camera blueprint to dynamically adjust based on the Characters' position

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answered Jan 25 '19 at 07:41 AM

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avatar image mcajsa96 Jan 25 '19 at 10:08 AM

Thank you for advice. So basically invisible camera actor in the middle and camera moves dynamically to the characters position. Did I get it right or is there more or I got it wrong?

avatar image Chyros Jan 25 '19 at 11:26 AM

Yes that's correct. You can basically start with a static camera and then later on add some maths to make it move/pan/rotate dynamically based on the characters' position.

The SetViewTarget node is what tells the game to set the player's camera to the camera actor you want.

avatar image mcajsa96 Jan 25 '19 at 12:10 PM

Thank you for an advice. You were a lot of help Thank you again.

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