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PCLaunch.rc / Building Actions takes over 15 minutes on simple project

Visual Studio 2017 stays stuck in this stage of building the project for a very long time. While stuck like this, barely and CPU cycles or memory is being used by visual studio. If I wait long enough, eventually it finishes. But this can take up to 15 minutes.

 1>------ Build started: Project: PluginProject, Configuration: DebugGame_Editor x64 ------
 1>Creating makefile for PluginProjectEditor (no existing makefile)
 1>Performing full C++ include scan (no include cache file)
 1>Using Visual Studio 2017 14.13.26128 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\VC\Tools\MSVC\14.13.26128) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
 1>O:\SVN\OctaneUnrealUpgrade\OctaneUnreal\Plugins\OctanePlugin\Source\OctanePlugin\OctanePlugin.Build.cs : warning : Modules must specify an explicit precompiled header (eg. PrivatePCHHeaderFile = "Private/OctanePluginPrivatePCH.h") from UE 4.21 onwards.
 1>O:\SVN\OctaneUnrealUpgrade\OctaneUnreal\Plugins\OctanePlugin\Source\OctanePluginEditor\OctanePluginEditor.Build.cs : warning : Modules must specify an explicit precompiled header (eg. PrivatePCHHeaderFile = "Private/OctanePluginEditorPrivatePCH.h") from UE 4.21 onwards.
 1>Parsing headers for PluginProjectEditor
 1>  Running UnrealHeaderTool "O:\SVN\OctaneUnrealUpgrade\OctaneUnreal\PluginProject.uproject" "O:\SVN\OctaneUnrealUpgrade\OctaneUnreal\Intermediate\Build\Win64\PluginProjectEditor\DebugGame\PluginProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
 1>Reflection code generated for PluginProjectEditor in 10.1492027 seconds
 1>Building 22 actions with 12 processes...
 1>  [1/22] PCLaunch.rc
 1>  [2/22] PCLaunch.rc
 1>  [3/22] PCLaunch.rc
Product Version: UE 4.21
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asked Jan 25 '19 at 12:49 PM in C++ Programming

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