Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

PCLaunch.rc / Building Actions takes over 15 minutes on simple project

Visual Studio 2017 stays stuck in this stage of building the project for a very long time. While stuck like this, barely and CPU cycles or memory is being used by visual studio. If I wait long enough, eventually it finishes. But this can take up to 15 minutes.

 1>------ Build started: Project: PluginProject, Configuration: DebugGame_Editor x64 ------
 1>Creating makefile for PluginProjectEditor (no existing makefile)
 1>Performing full C++ include scan (no include cache file)
 1>Using Visual Studio 2017 14.13.26128 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\VC\Tools\MSVC\14.13.26128) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
 1>O:\SVN\OctaneUnrealUpgrade\OctaneUnreal\Plugins\OctanePlugin\Source\OctanePlugin\OctanePlugin.Build.cs : warning : Modules must specify an explicit precompiled header (eg. PrivatePCHHeaderFile = "Private/OctanePluginPrivatePCH.h") from UE 4.21 onwards.
 1>O:\SVN\OctaneUnrealUpgrade\OctaneUnreal\Plugins\OctanePlugin\Source\OctanePluginEditor\OctanePluginEditor.Build.cs : warning : Modules must specify an explicit precompiled header (eg. PrivatePCHHeaderFile = "Private/OctanePluginEditorPrivatePCH.h") from UE 4.21 onwards.
 1>Parsing headers for PluginProjectEditor
 1>  Running UnrealHeaderTool "O:\SVN\OctaneUnrealUpgrade\OctaneUnreal\PluginProject.uproject" "O:\SVN\OctaneUnrealUpgrade\OctaneUnreal\Intermediate\Build\Win64\PluginProjectEditor\DebugGame\PluginProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
 1>Reflection code generated for PluginProjectEditor in 10.1492027 seconds
 1>Building 22 actions with 12 processes...
 1>  [1/22] PCLaunch.rc
 1>  [2/22] PCLaunch.rc
 1>  [3/22] PCLaunch.rc
Product Version: UE 4.21
more ▼

asked Jan 25 '19 at 12:49 PM in C++ Programming

avatar image

6 1 1

avatar image SimplestWay Jul 29 '19 at 03:59 AM

Hi,, have you solved your problem now? I met the save issue may be several months ago and no solution was found, please post your answer if you have any suggestion or even some assumptions.

avatar image ChrisHekmanOTOY Aug 01 '19 at 03:22 PM

I ended up doing the following: - Stopped using a network drive. - Upgraded to new version of unreal - Made a clean svn checkout in a new folder

Not sure what did the trick.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question