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PCLaunch.rc / Building Actions takes over 15 minutes on simple project

Visual Studio 2017 stays stuck in this stage of building the project for a very long time. While stuck like this, barely and CPU cycles or memory is being used by visual studio. If I wait long enough, eventually it finishes. But this can take up to 15 minutes.

 1>------ Build started: Project: PluginProject, Configuration: DebugGame_Editor x64 ------
 1>Creating makefile for PluginProjectEditor (no existing makefile)
 1>Performing full C++ include scan (no include cache file)
 1>Using Visual Studio 2017 14.13.26128 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\VC\Tools\MSVC\14.13.26128) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
 1>O:\SVN\OctaneUnrealUpgrade\OctaneUnreal\Plugins\OctanePlugin\Source\OctanePlugin\OctanePlugin.Build.cs : warning : Modules must specify an explicit precompiled header (eg. PrivatePCHHeaderFile = "Private/OctanePluginPrivatePCH.h") from UE 4.21 onwards.
 1>O:\SVN\OctaneUnrealUpgrade\OctaneUnreal\Plugins\OctanePlugin\Source\OctanePluginEditor\OctanePluginEditor.Build.cs : warning : Modules must specify an explicit precompiled header (eg. PrivatePCHHeaderFile = "Private/OctanePluginEditorPrivatePCH.h") from UE 4.21 onwards.
 1>Parsing headers for PluginProjectEditor
 1>  Running UnrealHeaderTool "O:\SVN\OctaneUnrealUpgrade\OctaneUnreal\PluginProject.uproject" "O:\SVN\OctaneUnrealUpgrade\OctaneUnreal\Intermediate\Build\Win64\PluginProjectEditor\DebugGame\PluginProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
 1>Reflection code generated for PluginProjectEditor in 10.1492027 seconds
 1>Building 22 actions with 12 processes...
 1>  [1/22] PCLaunch.rc
 1>  [2/22] PCLaunch.rc
 1>  [3/22] PCLaunch.rc
Product Version: UE 4.21
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asked Jan 25 '19 at 12:49 PM in C++ Programming

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ChrisHekmanOTOY
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avatar image SimplestWay Jul 29 '19 at 03:59 AM

Hi,, have you solved your problem now? I met the save issue may be several months ago and no solution was found, please post your answer if you have any suggestion or even some assumptions.

avatar image ChrisHekmanOTOY Aug 01 '19 at 03:22 PM

I ended up doing the following: - Stopped using a network drive. - Upgraded to new version of unreal - Made a clean svn checkout in a new folder

Not sure what did the trick.

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