Android game completly black
My android game consists of a a huge bsp surface and some other simple dynamically generated mesh.
The problem is when I open the game in my android device, its completely black, stays on the screen for 2-3 seconds and minimizes again.
I had baked lights and had added a precomputed visibility volume.
The only thing I think might cause the problem is I had forgot to switch off the mobile HDR rendering. The android device on which I was testing is comparatively lower spec so I should have switched it off.
From wiki I had found out that the mobile used ( System on chip Qualcomm MSM8210 Snapdragon 200) So, I packed my project in ATC format.
asked Aug 21 '14 at 12:01 PM in Packaging & Deployment
I have just ran a test on the HTC One X. I just deployed the basic first person template to the mobile device and saw immediate issues. I have also found page, and I am unsure if you have had the chance to see it as well: https://wiki.unrealengine.com/Android_Device_Compatibility
I also checked out bug database and found an issue for deployment to mobile devices using a DXT build. This is the ideal build for the HTC One X. This issue is still open at the current moment and is begin worked on. As far as a time table on completion. I am unsure as to when or, possibly, what release this issue will be resolved in. Most of the issues are being caused by older phones but we are working to resolve that issue and optimize mobile performance. I will be sure to keep you updated as soon as I hear anything pertaining to this issue.
Thanks and have a great day!
answered Aug 26 '14 at 03:32 PM
[Epic] Gribbs ♦♦ STAFF
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