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Rendering problem in Oculus Go for a 360 stereo player


I try to create a 360 stereo video player for Oculus Go, but I face a rendering problem.

I try a 360 picture in the Oculus 360 photos app, my render is perfect sharp and I have no problem. But when I try the same picture in my app I have a picture very blocky and pixalate and I can see the chromatic aberration on the edge.

My guess there is no compensation to the lens deformation.

Should I activate something ?

Product Version: UE 4.21
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asked Jan 25 '19 at 04:19 PM in Rendering

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Did you check [ X ] Full Precision on the material properties ?

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answered Feb 20 '19 at 04:21 PM

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