Gameplay Debugger - Create Templated Category
I'm trying to make a generic templated category for the gameplay debugger. I'm currently following this tutorial: https://wiki.unrealengine.com/Gameplay_Debugger:_Quick,_simple,_re-usable
But I'm currently having compile error with it which is:
But I don't really understood what's happening here. I put every function def in the .h file to make sure to avoid unresolved symbol but I still get this one no matter what.
The specialized version of the template is declared here:
And it seems the problems is coming from either this line in Register function:
But I'm not sure to understand why. Does anyone tryied to reuse to implementation from this tutorial?
Thanks a lot
The FGameplayDebuggerCategory struct belongs to the "GameplayDebugger" module. For your project to be able to use it, you'll need to add "GameplayDebugger" to the modules array in your project's Build.cs file.
answered Jan 25 '19 at 07:09 PM
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