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AI Move To in a 2D Space

Hello everybody! Im developing a 2D game, and my goal now is to make a NPC randomly walk to a location in radius. I've checked some tutorials, but none exactly for 2D games, and thats what most of them did. The difference being that I split the vectors to use only X, but my NPC doesnt move at all, as the AI Move To node keeps failing

Any insights? (And yea I have Nav bounds mesh on the place)

Tyvm!

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Product Version: UE 4.21
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asked Jan 26 '19 at 02:22 AM in Blueprint Scripting

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Pixieval
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avatar image Pixieval Jan 26 '19 at 04:07 AM

It seems that its a Thickness problem, where the NavMesh cant work in a 1-pixel wide sprite. So I must raise the collision thickness to some greater number. 2nd problem now is that the NavMesh is floating way above the actual floor, and strangely not really covering all the sprite size

Any tips?

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boud.jpg (33.9 kB)
avatar image Pixieval Jan 26 '19 at 04:27 AM

Even not moving at all, now the result of AI Move To node is a Success at least :) Trying some other stuff

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