Mobile: Get Date/Time from a server
I am currently working on a mobile game that forces players to wait a certain amount of time until they can play again. I am using the node "Now" to get the current Time from the device. But the system time can be set forward manually. How can I prevent that type of cheating? How do I create a server that is refreshing the Date/Time every second? Or are there public "Time Servers" which I can use? How can i access that server in blueprints? Do I have to use C++?
Thank you so much for any kind of answer that points me in the right direction!!
asked Jan 26 '19 at 05:09 PM in Using UE4
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