how to check object position on spline an fire event
Hello everyone, I'm new to unreal Blueprints, and I'm stuck with a problem: How can I check if the object cube in the spline reaches different positions?, every time the object reaches one of the positions, an event is fired which changes the material into a certain sequence
asked Jan 26 '19 at 06:22 PM in Blueprint Scripting
after your set world transform node just a add in a branch then off the true pin call your color change event. for the branch's input bool plug in a "OR" node, then for each input of the OR have a vector == vector. the vectors will be be the cubes location and the location at distance along spline where you want the event to be triggered.
answered Jan 26 '19 at 06:44 PM
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