When running a game on iOS (iPad mini retina) using 4.4 we have a crash trying to allocate memory pool for texture streaming, almost 1000 MB. In 4.3.1 we haven’t had this crash.
I’m sorry that you didn’t get a response to your report.
Have you tested this issue in the most current engine version (4.6.0)? If the issue is still present, please let us know and we will try to help you find a solution.
We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.