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Toon Shader Drawing Lines on Flat Surfaces at Long Ranges

Pretty much what the title says, I followed the live training vid here: https://www.youtube.com/watch?v=cQw1CL0xYBE to get my toon outliner effect. Problem is, after a certain distance the shader starts bugging out and drawing cross-hatch and diagonal lines on all flat surfaces. This problem only started occuring after I switched GPU's from an AMD to an NVIDIA, though im not entirely sure if that's the cause of the bug.

This is what it looks like all bugged out at a distance (Note that this is a really low FOV to enhance the effect): alt text It just makes everything look really muddy and messy at a distance, and I'd like to fix it. But here's what it looks like at a closer distance where the bug doesn't seem to occur: alt text Smoother and cleaner, no ugly crosshatching. Here's the post process material for my outliner: alt text The depth part: alt text And part of the edge detect part: alt text This is a pretty abstract one, so hopefully somebody knows what's causing this, thanks!

Product Version: UE 4.19
toonbug1.jpg (1.1 MB)
toonnobug1.jpg (233.2 kB)
full.png (503.1 kB)
scenedepthstuff.png (115.6 kB)
edgedetectstuff.png (215.4 kB)
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asked Jan 27 '19 at 01:37 AM in Rendering

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Noodle King
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