How do I use the TapJoy Plugin
I have enabled it in the editor.
Now I need to know how to call it from a Blueprint
asked Aug 21 '14 at 02:02 PM in Using UE4
There are Blueprint Library Functions for showing/hiding the ad. Look for Show Ad Banner and Hide Ad Banner.
You will also need the default provider registered in your INI file.
I added this code to the DefaultEngine.ini in my project (I am using Tappy Chicken for now), and when I start the game on my IOS Device, a message stating that iostapjoy failed to load because module IOSTapJoy could not be found.
I tried running GenerateProjectFiles.sh and re-built the game for iOS and the Engine for Mac and I don't think that IOSTapJoy is being complied.
Can you help?
answered Aug 22 '14 at 01:02 PM
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