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Capture any selected object in editor scene


I'm working on a project where I need to know when any object has been selected in the scene view. I've been looking at "USelection::SelectObjectEvent", but from my understanding this will only allow me to register an object to get an event for.

Is it possible to get an event for ANY object, or would I have to iterate through the entire scene's objects and register them all individually? Would "USelection::SelectionChangedEvent" work? And in that case what would the function to handle the event look like?

Thank you!

Product Version: UE 4.20
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asked Jan 27 '19 at 01:30 PM in Using UE4

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avatar image dbhorntvedt Jan 27 '19 at 06:39 PM

I think I figured it out. I'll edit with the solution I found later once I've confirmed.

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