Capture any selected object in editor scene
I'm working on a project where I need to know when any object has been selected in the scene view. I've been looking at "USelection::SelectObjectEvent", but from my understanding this will only allow me to register an object to get an event for.
Is it possible to get an event for ANY object, or would I have to iterate through the entire scene's objects and register them all individually? Would "USelection::SelectionChangedEvent" work? And in that case what would the function to handle the event look like?
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