How to get AI controller input axis values?
I’m trying to convert some player systems over to AI. I was hoping to change as little as possible in the conversion. The input axis events are easy to use on the player but are not present on AI controllers. I there an equivalent to these nodes for the AI? I’m only using Blurprints.
(comments are locked)
|
The "input" axis events are from a keyboard or physical controller (playstation, Xbox etc). What would be determining when the AI used these "inputs"? When they are in a player controller the player obviously decides when to push a button or do a certain action and the "input" event handles translating this into on screen events. For an AI controller there is no intelligent being outside the program deciding when to use these "input" events hence why you need to create "AI"....this is the "artificial" portion of the "AI" ha
(comments are locked)
|
Follow this question
Once you sign in you will be able to subscribe for any updates here