How to fix collision driven disruptive camera movement in 3rd person blueprint template?

Hello,

In 3rd Person Blueprint Template project, the camera abruptly jumps to a new location when it collides with a wall.

The screenshots below are self-explanatory. As the player moves the camera from right to left without moving the character, the camera disruptively jumps to a new location. An instant switch from frame 5 to frame 6 is irritating.

Is there a way of fixing the camera in blueprints so that it makes a smooth transition in such cases?

Kind Regards,