Changing behavior of ingame character
I am currently building a strategy game in which a single person shall be able to change its job during the game. The difficulity with this is that I will have about 20 jobs, which will of course all need to interact with the world in different ways. I am currently wondering what could be the best way to manage all of these jobs or the switch between them. I had several approaches in mind which all don't seem good to me:
In my opinion, all approaches are a bad solution for the problem and I feel like I am missing something since I still don't know all facets of UE4. Have some of you already dealt with a situation like this and found a best practice approach?
asked Jan 27 '19 at 04:57 PM in Using UE4
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