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Multioutput in AnimInstance

Our designer needed in blueprint animation for function which by input data including bone's name in skeletal mesh select (EXECs) one of any transform (only one forked in time, not all like Sequencer). How I can do it? I wrote own AnimInstance class like this, but i cannot understand how can function returns some variants exclude transform (modify) in body w/o output.

Product Version: UE 4.21
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asked Jan 27 '19 at 10:07 PM in C++ Programming

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akisawaNoMikato
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