Change material blueprint, message/interface call

You don’t need to reference the Interface, you need to connect the Actor you get in the Break Hit Result to the Interface Message, provided that the Interface Event is created in the Actor BP. That’s it.

Perks of not having access to the engine =)

Goodday,

I have been following several classes on the unreal academy site and at this moment im doing the Epic Interior course - https://academy.unrealengine.com/Class-Viewer/arch_interiors but im stuck at video number 22 when you can change the color of an object with the push of a button.

It all goes well untill I need to reference blueprint interface we made and in the video when he does that behind his Change Color is says (message) and when I do it I get (interface call)

And then I cannot connect the Hit actor from the Break Hit Result with the function.

I have been going over the steps a few times now but I cant seem to get it to work, Im probably just looking over something obvious but I just cant figure it out.

If somebody can help, much appriciated and thanks in advance

Try dragging out of the “other actor” pin. As you can see, dragging from the actor pin shows the “message” while simply right clicking in the event graph only shows the “call”. (**My interface is called “Damage”, not to be confused with all the other generic “Damage” events)

You beat me to it…I got slowed down by screen shots haha

This worked, thank you

Haha one of the many