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Grid panel's "Remove Child" seems broken?

Hello, I'm implementing an inventory system. I have a widget blueprint WBP_Inventory, which has a grid panel. The grid panel holds and aligns a kind of widget blueprint WBP_Item. When an item is added, a corresponding WBP_Item is created and added to the grid panel with the following logic: alt text

When a WBP_Item is clicked, it should be removed from the grid panel. I tried to use this logic: alt text

But it resulted in a broken display of my items. I was able to poke holes in the grid panel with my mouse! alt text

I had to clear all children of the grid panel, and re-add items according to my array of WBP_Items: alt text

This gives a correct behavior, where if an item is removed, every item after it will be pushed forward one slot.

I wonder if I'm doing something wrong here? Does anyone have a similar experience?

Note: Screenshots only reveal part of my logic. I believe my array is properly maintained.

Product Version: UE 4.21
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asked Jan 28 '19 at 09:22 PM in Blueprint Scripting

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Root Bone
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avatar image dabs863 Jan 28 '19 at 09:43 PM

have you done a remove from parent?

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